randall e. church

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    A #win and some process

    I won the competition over at the Leaky Cauldron (yay!), so I wanted to post some process work to show how I built the illustration from the bottom up. Below is the breakdown

    First, I blocked out the scene using a big soft brush to plan the overall layout.

    Scene Block Out

    Next, I added the sky and water. For the sky I used a series of rough, pastel brushes combined with some soft brushes for shadows and some watercolor brushes for details and complexity.

    For the water I made a custom brush using a photographic reference. I painted over the highlights of the water, converted to B&W and assigned it as a Photoshop brush.

    The sun rays were achieved by merging filtering a layer with “Difference Clouds” and merging it with a layer that I ran the “Add Noise” filter to. I then applied a zoom blur to the merged layer, changed blend mode to screen, and moved and masked it till it looked good.

    Added sky and water

    Here I added the mountains in the background. This was a long process, but was worth it. I made 3 or 4 mountains and scaled and masked them to fit together, then added more and more detail and contrast with a rough pastel brush. I quickly rendered a beach and a background, then painted the trees on top.

    Added mountains and trees /></p>
<p><b><i>I used the same technique on the left shoreline.At this point I also added in some twigs and branches for detail.</i></b></p>
<p><img src=

    I duplicated the previous sun rays layer, scaled it up, and blurred it to add some subtle sun beams in the foreground. For the fog, I duplicated the background clouds layer, tweaked the curves, tweaked the mask and changed the blend mode to screen.

    Added fog and more sun /></p>
<p><b><i>For the dragon I spend some time sketching and figuring out the angle. I blocked out the general body – highlights, shadows, etc. – Then started adding finer details. For the scales I made another custom brush. In a new PS project I painted black scales on a white background and saved it as a custom brush. Then I painted them on, and was able to increase the brush size and change the angle as I went. I added scratches and cuts to show how old and damaged the dragon was.<br />
For the characters, I simply painted their bodies in black, then added highlights and details with different brushes to give them a silhouetted look.<br />
</i></b></p>
<p><img src=

    Finally, I added my color correction layers. I added a couple color fill layers at 90% fill and masked them out in certain areas so some of the colors came through. I also added a curves adjustment layer, and added another scanned paper layer over the dragon for more details.
    Applied Color Correct

    For the overall paper effect, I used different scanned paper images and used multiply and color burn to create a coppery, aged parchment look. I also did an overall noise filter so the different parts would feel more cohesive. Then I just added the text, using some watercolor brushes to give some texture. THAT’S IT!
    Final Image

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